Help: Some general HINTS

- When in doubt, use the on-line help system.  See the  help  on
  HELP for more information.
- If the output starts piling up in the middle of a battle, type
  ^O  (CTL-O).   None  of  your  commands will be executed until
  output is finished, so it's sometimes better  just  to  ignore
  the  hit  messages  so  your  attack  or  run  commands can be
  executed immediately.
- Use multiple commands per line  (separate  commands  with  /).
  Once  you're  in  a danger area, things can happen faster than
  you can react to them.  Plan your action ahead of time, before
  you enter a danger area.
- If some unexpected action happens, such as  an  enemy  finding
  you,  and  you  have  several  stacked commands (either from a
  multiple command line or typing ahead), type ^C to  abort  all
  stacked  commands  (especially  if  it involves time consuming
  commands such as BUILD, or commands that  generate  a  lot  of
  output,  such  as  SCAN).   You can then proceed to remedy the
  situation by giving your unexpected visitor a good beating.
- If you're on a slow terminal, use  computed  coordinates,  and
  move  around  a  lot  if  you're  fighting  someone  on a fast
  terminal.  Computed coordinates are the primary advantage slow
  terminals  have  over the fast ones (computed coordinates give
  slow  terminals  a  fantastic  tactical  advantage  over  fast
  terminals when used properly).
- Use <ESC> to repeat commands (see the help on  ESCAPE).   It's
  just a convenience when building planets, etc., but in battle,
  and combined with multiple commands per line  and/or  computed
  coordinates  (such  as PH C B/M R 1 0  or  TO 1 32 45), it can
  make or break your career as a starship captain.
- Don't get within range of an  enemy  base,  unless  you  enjoy
  being  pounded  into rubble.  You can kill a base just as well
  from 1 sector outside it's range (use the WARNING  keyword  on
  SCAN to see the range of an enemy base).
- Don't waste your energy and torpedoes firing at friendly ships
  and  bases.   If you're not sure if it's friendly or not, type
  HELP SCAN for a list of what's what.  You  can  also  use  the
  TARGETS  command  to  see which enemies are lurking about (see
  the help on TARGETS and LIST).
- Don't make it a  habit  of  sitting  next  to  stars;   photon
  torpedoes  can  turn  them  into  novas,  which  are extremely
  destructive.  Conversely, if you notice an enemy ship or  base
  adjacent to a star, take advantage of the situation!
- One sure way to locate enemy  ships  is  to  watch  for  newly
  captured enemy planets by using the PLANETS or LIST command.
- In general, don't waste photon torpedoes battering at a target
  with  85-100%  shields.   The  chances are good that they will
  just be deflected harmlessly away.  Use your phasers to weaken
  the  shields,  then  use torpedoes to finish him off.  This is
  especially true when attempting to destroy an enemy starbase.
- Use the SET command in DECWAR.INI to personalize the output to
  your  own  tastes.   That way you'll be guaranteed to have the
  output set right each time you play a game.
- To always see the range and direction of any object listed (in
  hit  messages,  output from the LIST command, etc.), SET OCDEF
  BOTH.  (The range is the magnitude of either delta v or  delta
  h, whichever is larger.)