Help: Fire photon TORPEDO burst

Syntax:
TOrpedo  [Absolute|Relative|Computed]   n   <v1><h1>   [<v2><h2>
[<v3><h3>]]

A photon torpedo is aimed along a path in physical  space,  thus
any  object  lying  along  its  path will intercept the torpedo.
One, two, or three torpedoes may be fired with one command,  and
the torpedoes may be individually targeted, or fired at a common
location.  The minimum range of a torpedo is 8 sectors, but some
will  travel  10 sectors before self-destructing.  Torpedoes may
be deflected from the desired track by  a  number  of  different
factors,  including  your  ship's  shield strength, computer and
torpedo tube damage, and torpedo misfires.   A  torpedo  misfire
also  aborts  the  remainder of the burst, and sometimes damages
the torpedo tubes as well.  Torpedoes  can  cause  stars  to  go
nova,  and  can  also destroy planets (if no enemy installations
remain intact).  "Accidental" hits on friendly ships, bases,  or
planets  are automatically neutralized.  A torpedo burst uses no
ship energy.  Firing torpedoes (or getting hit by one) puts  you
on red alert.

Examples:

TO 1 12 24        Fire one torpedo at sector 12-24.
TO 3 12 24        Fire three torpedoes at sector 12-24.
TO 3 6 7 8 7 9 12 Fire one torpedo at sector 6-7, one at 8-7,
                  and one at 9-12.
TO 3 12 24 13 39  Fire one torpedo at sector 12-24, and two at
                  sector 13-39.
TO A 3 12 24      Equivalent to "TO 3 12 24".
TO R 2 2 -5       Fire two torpedoes at sector 22-25, assuming
                  your location is 20-30.
TO C 3 BUZZARD    Fire three torpedoes at the Buzzard.
TO C 1 E          Fire one torpedo at the Excalibur.