Syntax:
TOrpedo [Absolute|Relative|Computed] n <v1><h1> [<v2><h2>
[<v3><h3>]]
A photon torpedo is aimed along a path in physical space, thus
any object lying along its path will intercept the torpedo.
One, two, or three torpedoes may be fired with one command, and
the torpedoes may be individually targeted, or fired at a common
location. The minimum range of a torpedo is 8 sectors, but some
will travel 10 sectors before self-destructing. Torpedoes may
be deflected from the desired track by a number of different
factors, including your ship's shield strength, computer and
torpedo tube damage, and torpedo misfires. A torpedo misfire
also aborts the remainder of the burst, and sometimes damages
the torpedo tubes as well. Torpedoes can cause stars to go
nova, and can also destroy planets (if no enemy installations
remain intact). "Accidental" hits on friendly ships, bases, or
planets are automatically neutralized. A torpedo burst uses no
ship energy. Firing torpedoes (or getting hit by one) puts you
on red alert.
Examples:
TO 1 12 24 Fire one torpedo at sector 12-24.
TO 3 12 24 Fire three torpedoes at sector 12-24.
TO 3 6 7 8 7 9 12 Fire one torpedo at sector 6-7, one at 8-7,
and one at 9-12.
TO 3 12 24 13 39 Fire one torpedo at sector 12-24, and two at
sector 13-39.
TO A 3 12 24 Equivalent to "TO 3 12 24".
TO R 2 2 -5 Fire two torpedoes at sector 22-25, assuming
your location is 20-30.
TO C 3 BUZZARD Fire three torpedoes at the Buzzard.
TO C 1 E Fire one torpedo at the Excalibur.