Syntax: REpair [<units>]
Repair damaged ship devices. If a ship suffers a critical hit
to a device, REPAIR can be used to restore the device to full
(or partial) working order. A REPAIR removes the specified
units of damage from each damaged device, in addition to the
normal repair rate of 30 units per turn. If the ship is DOCKED,
the pause time for the specified REPAIR is reduced by half of
that needed while in flight. If the repair size is not
specified, REPAIR defaults to a 4 second repair (50 units + 50
more if docked). REPAIR does NOT reduce the SHIP damage.
Examples:
RE 100 Remove up to 100 units of device damage.
RE Same as "RE 100" if DOCKED, else same as "RE
50".